The dataset examined has the following dimensions:
| Feature | Result |
|---|---|
| Number of observations | 801 |
| Number of variables | 109 |
| Label | Variable | Class | # unique values | Missing | Description |
|---|---|---|---|---|---|
| Duration in seconds of the whole test battery | duration | numeric | 566 | 0.00 % | |
| Fraud score assigned by Qualtrics. A score of Less than 0.5 means the respondent is likely a bot. | Q_RecaptchaScore | numeric | 8 | 0.25 % | |
| Fraud score assigned by Qualtrics. A score greater than or equal to 30 means the response is likely fraudulent and a bot. | Q_RelevantIDFraudScore | numeric | 6 | 3.12 % | |
| gender | character | 4 | 0.00 % | ||
| nationality | character | 118 | 0.00 % | ||
| ethnicity | character | 136 | 0.12 % | ||
| age | numeric | 36 | 0.00 % | ||
| How many hours a day (on average) do you spend on gaming? | gaming_time | numeric | 22 | 0.12 % | |
| How many hours a day (on average) do you spend on gaming related activities other than gaming (e.g., watching other people play games, consuming other gaming-related media (e.g. videos))? | gaming_related_activities_time | numeric | 19 | 0.00 % | |
| Please divide your whole gaming time between playing online and offline games. Your choices must total 100%. - I play online games x percent (of the time) | online_gaming_time | numeric | 72 | 0.00 % | |
| Please divide your whole gaming time between playing online and offline games. Your choices must total 100%. - I play offline games x percent (of the time) | offline_gaming_time | numeric | 72 | 0.00 % | |
| Are you an esports player? (i.e., playing esports games on ranked levels) | playing_esports | character | 2 | 0.00 % | |
| What is the name of a game or genre you play mostly? | preferred_game_name | character | 224 | 41.95 % | |
| What is the name of an esports game or genre you play mostly? | preffered_esports_game_name | character | 137 | 58.05 % | |
| What is your rank? (e.g., Gold; Crusader; Distinguished Master Guardian…) | rank | character | 161 | 58.18 % | |
| Are you a member of a gaming team or club? | team_membership | character | 2 | 0.00 % | |
| Do you play with friends whom you have met outside the game? | playing_with_offline_friends | character | 5 | 0.00 % | |
| Motives for online gaming questionnaire; subscale Social; item: because I can get to know new people. | MOGQ_social1 | character | 6 | 66.67 % | |
| Motives for online gaming questionnaire; subscale Social; item: because I can meet many different people. | MOGQ_social2 | character | 6 | 66.67 % | |
| Motives for online gaming questionnaire; subscale Social; item: because it is a good social experience. | MOGQ_social3 | character | 6 | 66.67 % | |
| Motives for online gaming questionnaire; subscale Social; item: because gaming gives me company. | MOGQ_social4 | character | 5 | 0.00 % | |
| Motives for online gaming questionnaire; subscale Escape; item: because gaming helps me to forget about daily hassles. | MOGQ_escape1 | character | 5 | 0.00 % | |
| Motives for online gaming questionnaire; subscale Escape; item: because it makes me forget real life. | MOGQ_escape2 | character | 6 | 66.67 % | |
| Motives for online gaming questionnaire; subscale Escape; item: because gaming helps me escape reality. | MOGQ_escape3 | character | 6 | 66.79 % | |
| Motives for online gaming questionnaire; subscale Escape; item: to forget about unpleasant things or offences. | MOGQ_escape4 | character | 6 | 66.54 % | |
| Motives for online gaming questionnaire; subscale Competition; item: because I enjoy competing with others. | MOGQ_competition1 | character | 5 | 0.00 % | |
| Motives for online gaming questionnaire; subscale Competition; item: because I like to win. | MOGQ_competition2 | character | 6 | 66.79 % | |
| Motives for online gaming questionnaire; subscale Competition; item: because it is good to feel that I am better than others. | MOGQ_competition3 | character | 6 | 66.54 % | |
| Motives for online gaming questionnaire; subscale Competition; item: for the pleasure of defeating others. | MOGQ_competition4 | character | 6 | 66.67 % | |
| Motives for online gaming questionnaire; subscale Coping; item: because gaming helps me get into a better mood. | MOGQ_coping1 | character | 6 | 66.54 % | |
| Motives for online gaming questionnaire; subscale Coping; item: because it helps me get rid of stress. | MOGQ_coping2 | character | 5 | 0.00 % | |
| Motives for online gaming questionnaire; subscale Coping; item: because it helps me channel my aggression. | MOGQ_coping3 | character | 6 | 66.79 % | |
| Motives for online gaming questionnaire; subscale Coping; item: because it reduces tension. | MOGQ_coping4 | character | 6 | 66.67 % | |
| Internet Gaming Cognition Scale; item: Game rewards are as meaningful to me as anything else in life. | IGCQ_1 | character | 3 | 0.00 % | |
| Internet Gaming Cognition Scale; item: It would be a waste to stop playing because I have invested so much time and energy. | IGCQ_2 | character | 3 | 0.00 % | |
| Internet Gaming Cognition Scale; item: I can achieve more in a game than I can anywhere else. | IGCQ_3 | character | 3 | 0.00 % | |
| Internet Gaming Cognition Scale; item: Non-gamers do not understand an important part of who I am. | IGCQ_4 | character | 3 | 0.00 % | |
| To answer this question, please choose “Often”. | attention_check_1 | character | 3 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you feel preoccupied with your gaming behaviour? (Some examples: Do you think about previous gaming activity or anticipate the next gaming session? Do you think gaming has become the dominant activity in your daily life?) | IGDS9SF_1 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you feel more irritability, anxiety or even sadness when you try to either reduce or stop your gaming activity? | IGDS9SF_2 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you feel the need to spend increasing amount of time engaged gaming in order to achieve satisfaction or pleasure? | IGDS9SF_3 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you systematically fail when trying to control or cease your gaming activity? | IGDS9SF_4 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you lost interests in previous hobbies and other entertainment activities as a result of your engagement with the game? | IGDS9SF_5 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you continued your gaming activity despite knowing it was causing problems between you and other people? | IGDS9SF_6 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you deceived any of your family members, therapists or others because of the amount of your gaming activity? | IGDS9SF_7 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you play in order to temporarily escape or relieve a negative mood (e.g., helplessness, guilt, anxiety)? | IGDS9SF_8 | character | 5 | 0.00 % | |
| Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you jeopardised or lost an important relationship, job or an educational or career opportunity because of your gaming activity? | IGDS9SF_9 | character | 5 | 0.00 % | |
| The Gaming Disorder Test; item: I have had difficulties controlling my gaming activity. | GDT_1 | character | 5 | 0.00 % | |
| The Gaming Disorder Test; item: I have given increasing priority to gaming over other life interests and daily activities. | GDT_2 | character | 5 | 0.00 % | |
| The Gaming Disorder Test; item: I have continued gaming despite the occurrence of negative consequences. | GDT_3 | character | 5 | 0.00 % | |
| The Gaming Disorder Test; item: I have experienced significant problems in life (e.g., personal, family, social,education, occupational) due to the severity of my gaming behavior. | GDT_4 | character | 5 | 0.00 % | |
| C-IGDS (Sigerson et al., 2017); item: Do you feel irritable, anxious, or sad when gaming is taken away? | IGD_alternative_criterion2 | character | 5 | 0.00 % | |
| C-IGDS (Sigerson et al., 2017); item: Do you continue to use digital games excessively despite knowledge of psychosocial problems? | IGD_alternative_criterion5 | character | 5 | 0.00 % | |
| PIE-9 (Pearcy et al., 2016); item: Do you find an increasing need to spend increasing amounts of time engaged in digital games? | IGD_alternative_criterion6 | character | 5 | 0.00 % | |
| C-IGDS (Sigerson et al., 2017); item: Have you experienced loss of interests in previous hobbies and entertainment as a result of, and with the exceptions of, digital games? | IGD_alternative_criterion3 | character | 5 | 0.00 % | |
| CVAT 2.0 (van Rooij et al., 2017); item: How often have you had a strong urge (desire) to play digital games? | IGD_alternative_craving | character | 5 | 0.00 % | |
| CVAT 2.0 (van Rooij et al., 2017); item: How often have you neglected your own health because of gaming? (examples: not getting enough sleep, showering less, failing to brush teeth, drinking insufficiently) | IGD_alternative_health | character | 5 | 0.00 % | |
| The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we really help and support each other. | BFRS_1 | character | 3 | 0.00 % | |
| The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we spend a lot of time doing things together at home. | BFRS_2 | character | 4 | 50.06 % | |
| The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we work hard at what we do in our home. | BFRS_3 | character | 4 | 49.94 % | |
| The Brief Family Relationship Scale (Fok et al., 2011); item: In our family there is a feeling of togetherness. | BFRS_4 | character | 4 | 50.06 % | |
| The Brief Family Relationship Scale (Fok et al., 2011); item: My family members really support each other. | BFRS_5 | character | 4 | 50.06 % | |
| The Brief Family Relationship Scale (Fok et al., 2011); item: I am proud to be a part of our family. | BFRS_6 | character | 4 | 49.94 % | |
| The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we really get along well with each other. | BFRS_7 | character | 4 | 49.94 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I am good at resisting temptation. | BSCS_1 | character | 5 | 0.00 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I have a hard time breaking bad habits. | BSCS_2 | character | 6 | 54.43 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I am lazy. | BSCS_3 | character | 6 | 54.56 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I say inappropriate things. | BSCS_4 | character | 6 | 54.43 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I do certain things that are bad for me, if they are fun. | BSCS_5 | character | 6 | 54.68 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I refuse things that are bad for me. | BSCS_6 | character | 6 | 54.56 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I wish I had more self-discipline. | BSCS_7 | character | 6 | 54.68 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: People would say that I have iron self- discipline. | BSCS_8 | character | 5 | 0.00 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: Pleasure and fun sometimes keep me from getting work done. | BSCS_9 | character | 6 | 54.68 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I have trouble concentrating. | BSCS_10 | character | 6 | 54.56 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I am able to work effectively toward long-term goals. | BSCS_11 | character | 6 | 54.56 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: Sometimes I can’t stop myself from doing something, even if I know it is wrong. | BSCS_12 | character | 6 | 54.43 % | |
| The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I often act without thinking through all the alternatives. | BSCS_13 | character | 6 | 54.43 % | |
| Please answer this question by choosing “Moderately Inaccurate”. | attention_check_2 | character | 4 | 0.00 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Often feel blue. | neuroticism_1 | character | 6 | 62.55 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Dislike myself. | neuroticism_2 | character | 6 | 62.42 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Am often down in the dumps. | neuroticism_3 | character | 6 | 62.67 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Have frequent mood swings. | neuroticism_4 | character | 5 | 0.00 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Panic easily. | neuroticism_5 | character | 6 | 62.55 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Rarely get irritated. | neuroticism_6 | character | 5 | 0.00 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Seldom feel blue. | neuroticism_7 | character | 6 | 62.42 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Feel comfortable with myself. | neuroticism_8 | character | 6 | 62.42 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Am not easily bothered by things. | neuroticism_9 | character | 6 | 62.42 % | |
| IPIP (Goldberg, 1999); neuroticism; item: Am very pleased with myself. | neuroticism_10 | character | 6 | 62.55 % | |
| De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: I experience a general sense of emptiness. | DJGLS_1 | character | 6 | 60.05 % | |
| De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: There are plenty of people I can rely on when I have problems. | DJGLS_2 | character | 6 | 59.93 % | |
| De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: There are many people I can trust completely. | DJGLS_3 | character | 6 | 59.93 % | |
| De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: There are enough people I feel close to. | DJGLS_4 | character | 5 | 0.00 % | |
| De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: I miss having people around. | DJGLS_5 | character | 6 | 59.93 % | |
| De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: I often feel rejected. | DJGLS_6 | character | 6 | 60.17 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Would never go hang gliding or bungee jumping. | harm_avoidance_1 | character | 6 | 55.56 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Would never make a high risk investment. | harm_avoidance_2 | character | 6 | 55.43 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Avoid dangerous situations. | harm_avoidance_3 | character | 5 | 0.00 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Take risks. | harm_avoidance_4 | character | 6 | 55.68 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Seek danger. | harm_avoidance_5 | character | 6 | 55.56 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Willing to try anything once. | harm_avoidance_6 | character | 6 | 55.56 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Do dangerous things. | harm_avoidance_7 | character | 6 | 55.56 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Know no limits. | harm_avoidance_8 | character | 6 | 55.56 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Let myself go. | harm_avoidance_9 | character | 6 | 55.43 % | |
| IPIP (Goldberg, 1999); harm avoidance; item: Enjoy being reckless. | harm_avoidance_10 | character | 6 | 55.68 % | |
| BAS scale (Carver & White, 1994); item: When I’m doing well at something I love to keep at it. | BAS_reward_1 | character | 5 | 49.94 % | |
| BAS scale (Carver & White, 1994); item: When I get something I want, I feel excited and energized. | BAS_reward_2 | character | 4 | 0.00 % | |
| BAS scale (Carver & White, 1994); item: When I see an opportunity for something I like I get excited right away. | BAS_reward_3 | character | 5 | 49.94 % | |
| BAS scale (Carver & White, 1994); item: When good things happen to me, it affects me strongly. | BAS_reward_4 | character | 5 | 50.06 % | |
| BAS scale (Carver & White, 1994); item: It would excite me to win a contest. | BAS_reward_5 | character | 5 | 50.06 % |
Duration in seconds of the whole test battery
| Feature | Result |
|---|---|
| Variable type | numeric |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 566 |
| Median | 589 |
| 1st and 3rd quartiles | 445; 878 |
| Min. and max. | 137; 4267 |
Fraud score assigned by Qualtrics. A score of Less than 0.5 means the respondent is likely a bot.
| Feature | Result |
|---|---|
| Variable type | numeric |
| Number of missing obs. | 2 (0.25 %) |
| Number of unique values | 7 |
| Median | 1 |
| 1st and 3rd quartiles | 1; 1 |
| Min. and max. | 0.1; 1 |
Fraud score assigned by Qualtrics. A score greater than or equal to 30 means the response is likely fraudulent and a bot.
| Feature | Result |
|---|---|
| Variable type | numeric |
| Number of missing obs. | 25 (3.12 %) |
| Number of unique values | 5 |
| Median | 0 |
| 1st and 3rd quartiles | 0; 0 |
| Min. and max. | 0; 105 |
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 4 |
| Mode | “Male” |
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 118 |
| Mode | “Polish” |
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 1 (0.12 %) |
| Number of unique values | 135 |
| Mode | “White” |
| Feature | Result |
|---|---|
| Variable type | numeric |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 36 |
| Median | 22 |
| 1st and 3rd quartiles | 20; 26 |
| Min. and max. | 16; 61 |
How many hours a day (on average) do you spend on gaming?
| Feature | Result |
|---|---|
| Variable type | numeric |
| Number of missing obs. | 1 (0.12 %) |
| Number of unique values | 21 |
| Median | 5 |
| 1st and 3rd quartiles | 3; 6 |
| Min. and max. | 1; 24 |
Please divide your whole gaming time between playing online and offline games. Your choices must total 100%. - I play online games x percent (of the time)
| Feature | Result |
|---|---|
| Variable type | numeric |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 72 |
| Median | 80 |
| 1st and 3rd quartiles | 60; 90 |
| Min. and max. | 0; 100 |
Please divide your whole gaming time between playing online and offline games. Your choices must total 100%. - I play offline games x percent (of the time)
| Feature | Result |
|---|---|
| Variable type | numeric |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 72 |
| Median | 20 |
| 1st and 3rd quartiles | 10; 40 |
| Min. and max. | 0; 100 |
Are you an esports player? (i.e., playing esports games on ranked levels)
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 2 |
| Mode | “No” |
What is the name of a game or genre you play mostly?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 336 (41.95 %) |
| Number of unique values | 223 |
| Mode | “League of Legends” |
What is the name of an esports game or genre you play mostly?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 465 (58.05 %) |
| Number of unique values | 136 |
| Mode | “League of Legends” |
What is your rank? (e.g., Gold; Crusader; Distinguished Master Guardian…)
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 466 (58.18 %) |
| Number of unique values | 160 |
| Mode | “Gold” |
Are you a member of a gaming team or club?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 2 |
| Mode | “No” |
Do you play with friends whom you have met outside the game?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Very often” |
Motives for online gaming questionnaire; subscale Escape; item: because gaming helps me to forget about daily hassles.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Escape; item: because it makes me forget real life.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 534 (66.67 %) |
| Number of unique values | 5 |
| Mode | “Some of time” |
Motives for online gaming questionnaire; subscale Escape; item: because gaming helps me escape reality.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 535 (66.79 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Escape; item: to forget about unpleasant things or offences.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 533 (66.54 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Competition; item: because I enjoy competing with others.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Competition; item: because I like to win.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 535 (66.79 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Competition; item: because it is good to feel that I am better than others.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 533 (66.54 %) |
| Number of unique values | 5 |
| Mode | “Some of time” |
Motives for online gaming questionnaire; subscale Competition; item: for the pleasure of defeating others.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 534 (66.67 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Coping; item: because gaming helps me get into a better mood.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 533 (66.54 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Coping; item: because it helps me get rid of stress.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Motives for online gaming questionnaire; subscale Coping; item: because it helps me channel my aggression.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 535 (66.79 %) |
| Number of unique values | 5 |
| Mode | “Almost never/never” |
Motives for online gaming questionnaire; subscale Coping; item: because it reduces tension.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 534 (66.67 %) |
| Number of unique values | 5 |
| Mode | “Most of the time” |
Internet Gaming Cognition Scale; item: Game rewards are as meaningful to me as anything else in life.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 3 |
| Mode | “No agreement” |
Internet Gaming Cognition Scale; item: It would be a waste to stop playing because I have invested so much time and energy.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 3 |
| Mode | “No agreement” |
Internet Gaming Cognition Scale; item: I can achieve more in a game than I can anywhere else.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 3 |
| Mode | “No agreement” |
Internet Gaming Cognition Scale; item: Non-gamers do not understand an important part of who I am.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 3 |
| Mode | “Agree” |
To answer this question, please choose “Often”.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 3 |
| Mode | “Often” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you feel preoccupied with your gaming behaviour? (Some examples: Do you think about previous gaming activity or anticipate the next gaming session? Do you think gaming has become the dominant activity in your daily life?)
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Sometimes” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you feel more irritability, anxiety or even sadness when you try to either reduce or stop your gaming activity?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Never” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you feel the need to spend increasing amount of time engaged gaming in order to achieve satisfaction or pleasure?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you systematically fail when trying to control or cease your gaming activity?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you lost interests in previous hobbies and other entertainment activities as a result of your engagement with the game?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you continued your gaming activity despite knowing it was causing problems between you and other people?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Never” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you deceived any of your family members, therapists or others because of the amount of your gaming activity?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Never” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Do you play in order to temporarily escape or relieve a negative mood (e.g., helplessness, guilt, anxiety)?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Sometimes” |
Internet Gaming Disorder Scale – Short-Form (IGDS9-SF); item: Have you jeopardised or lost an important relationship, job or an educational or career opportunity because of your gaming activity?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Never” |
The Gaming Disorder Test; item: I have had difficulties controlling my gaming activity.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
The Gaming Disorder Test; item: I have given increasing priority to gaming over other life interests and daily activities.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Sometimes” |
The Gaming Disorder Test; item: I have continued gaming despite the occurrence of negative consequences.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
The Gaming Disorder Test; item: I have experienced significant problems in life (e.g., personal, family, social,education, occupational) due to the severity of my gaming behavior.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Never” |
C-IGDS (Sigerson et al., 2017); item: Do you feel irritable, anxious, or sad when gaming is taken away?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
C-IGDS (Sigerson et al., 2017); item: Do you continue to use digital games excessively despite knowledge of psychosocial problems?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
PIE-9 (Pearcy et al., 2016); item: Do you find an increasing need to spend increasing amounts of time engaged in digital games?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Never” |
C-IGDS (Sigerson et al., 2017); item: Have you experienced loss of interests in previous hobbies and entertainment as a result of, and with the exceptions of, digital games?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
CVAT 2.0 (van Rooij et al., 2017); item: How often have you had a strong urge (desire) to play digital games?
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Sometimes” |
CVAT 2.0 (van Rooij et al., 2017); item: How often have you neglected your own health because of gaming? (examples: not getting enough sleep, showering less, failing to brush teeth, drinking insufficiently)
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Rarely” |
The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we really help and support each other.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 3 |
| Mode | “Somewhat” |
The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we spend a lot of time doing things together at home.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 401 (50.06 %) |
| Number of unique values | 3 |
| Mode | “Somewhat” |
The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we work hard at what we do in our home.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 400 (49.94 %) |
| Number of unique values | 3 |
| Mode | “Somewhat” |
The Brief Family Relationship Scale (Fok et al., 2011); item: In our family there is a feeling of togetherness.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 401 (50.06 %) |
| Number of unique values | 3 |
| Mode | “Somewhat” |
The Brief Family Relationship Scale (Fok et al., 2011); item: My family members really support each other.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 401 (50.06 %) |
| Number of unique values | 3 |
| Mode | “A lot” |
The Brief Family Relationship Scale (Fok et al., 2011); item: I am proud to be a part of our family.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 400 (49.94 %) |
| Number of unique values | 3 |
| Mode | “A lot” |
The Brief Family Relationship Scale (Fok et al., 2011); item: In our family we really get along well with each other.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 400 (49.94 %) |
| Number of unique values | 3 |
| Mode | “Somewhat” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I am good at resisting temptation.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “3” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I have a hard time breaking bad habits.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 436 (54.43 %) |
| Number of unique values | 5 |
| Mode | “4” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I am lazy.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 437 (54.56 %) |
| Number of unique values | 5 |
| Mode | “4” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I say inappropriate things.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 436 (54.43 %) |
| Number of unique values | 5 |
| Mode | “4” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I do certain things that are bad for me, if they are fun.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 438 (54.68 %) |
| Number of unique values | 5 |
| Mode | “4” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I refuse things that are bad for me.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 437 (54.56 %) |
| Number of unique values | 5 |
| Mode | “4” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I wish I had more self-discipline.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 438 (54.68 %) |
| Number of unique values | 5 |
| Mode | “5 Very much” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: People would say that I have iron self- discipline.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “3” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: Pleasure and fun sometimes keep me from getting work done.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 438 (54.68 %) |
| Number of unique values | 5 |
| Mode | “4” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I have trouble concentrating.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 437 (54.56 %) |
| Number of unique values | 5 |
| Mode | “3” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I am able to work effectively toward long-term goals.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 437 (54.56 %) |
| Number of unique values | 5 |
| Mode | “4” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: Sometimes I can’t stop myself from doing something, even if I know it is wrong.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 436 (54.43 %) |
| Number of unique values | 5 |
| Mode | “3” |
The Brief Self-Control Scale (BSCS) (Tangney et al., 2004); item: I often act without thinking through all the alternatives.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 436 (54.43 %) |
| Number of unique values | 5 |
| Mode | “2” |
Please answer this question by choosing “Moderately Inaccurate”.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 4 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Often feel blue.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 501 (62.55 %) |
| Number of unique values | 5 |
| Mode | “Moderately Accurate” |
IPIP (Goldberg, 1999); neuroticism; item: Dislike myself.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 500 (62.42 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Am often down in the dumps.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 502 (62.67 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Have frequent mood swings.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Panic easily.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 501 (62.55 %) |
| Number of unique values | 5 |
| Mode | “Very Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Rarely get irritated.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Seldom feel blue.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 500 (62.42 %) |
| Number of unique values | 5 |
| Mode | “Neither Accurate Nor Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Feel comfortable with myself.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 500 (62.42 %) |
| Number of unique values | 5 |
| Mode | “Moderately Accurate” |
IPIP (Goldberg, 1999); neuroticism; item: Am not easily bothered by things.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 500 (62.42 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); neuroticism; item: Am very pleased with myself.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 501 (62.55 %) |
| Number of unique values | 5 |
| Mode | “Neither Accurate Nor Inaccurate” |
De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: I experience a general sense of emptiness.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 481 (60.05 %) |
| Number of unique values | 5 |
| Mode | “Agree” |
De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: There are plenty of people I can rely on when I have problems.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 480 (59.93 %) |
| Number of unique values | 5 |
| Mode | “Agree” |
De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: There are many people I can trust completely.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 480 (59.93 %) |
| Number of unique values | 5 |
| Mode | “Agree” |
De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: There are enough people I feel close to.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Agree” |
De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: I miss having people around.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 480 (59.93 %) |
| Number of unique values | 5 |
| Mode | “Agree” |
De Jong Gierveld Loneliness Scale (De Jong Gierveld, 2006), item: I often feel rejected.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 482 (60.17 %) |
| Number of unique values | 5 |
| Mode | “Disagree” |
IPIP (Goldberg, 1999); harm avoidance; item: Would never go hang gliding or bungee jumping.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 445 (55.56 %) |
| Number of unique values | 5 |
| Mode | “Very Inaccurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Would never make a high risk investment.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 444 (55.43 %) |
| Number of unique values | 5 |
| Mode | “Moderately Accurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Avoid dangerous situations.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 5 |
| Mode | “Moderately Accurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Take risks.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 446 (55.68 %) |
| Number of unique values | 5 |
| Mode | “Moderately Accurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Seek danger.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 445 (55.56 %) |
| Number of unique values | 5 |
| Mode | “Very Inaccurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Willing to try anything once.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 445 (55.56 %) |
| Number of unique values | 5 |
| Mode | “Moderately Accurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Do dangerous things.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 445 (55.56 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Know no limits.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 445 (55.56 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Let myself go.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 444 (55.43 %) |
| Number of unique values | 5 |
| Mode | “Neither Accurate Nor Inaccurate” |
IPIP (Goldberg, 1999); harm avoidance; item: Enjoy being reckless.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 446 (55.68 %) |
| Number of unique values | 5 |
| Mode | “Moderately Inaccurate” |
BAS scale (Carver & White, 1994); item: When I’m doing well at something I love to keep at it.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 400 (49.94 %) |
| Number of unique values | 4 |
| Mode | “Very true for me” |
BAS scale (Carver & White, 1994); item: When I get something I want, I feel excited and energized.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 0 (0 %) |
| Number of unique values | 4 |
| Mode | “Very true for me” |
BAS scale (Carver & White, 1994); item: When I see an opportunity for something I like I get excited right away.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 400 (49.94 %) |
| Number of unique values | 4 |
| Mode | “Somewhat true for me” |
BAS scale (Carver & White, 1994); item: When good things happen to me, it affects me strongly.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 401 (50.06 %) |
| Number of unique values | 4 |
| Mode | “Very true for me” |
BAS scale (Carver & White, 1994); item: It would excite me to win a contest.
| Feature | Result |
|---|---|
| Variable type | character |
| Number of missing obs. | 401 (50.06 %) |
| Number of unique values | 4 |
| Mode | “Very true for me” |
Report generation information:
Created by: Matus Adamkovic (username: matho).
Report creation time: ne máj 09 2021 14:26:26
Report was run from directory: /Users/matho/Documents/GitHub/IGD-network-analysis_esports
dataMaid v1.4.0 [Pkg: 2019-12-10 from CRAN (R 4.0.2)]
R version 4.0.3 (2020-10-10).
Platform: x86_64-apple-darwin17.0 (64-bit)(macOS Big Sur 10.16).
Function call: dataMaid::makeDataReport(data = esports, mode = c("summarize", "visualize", "check"), smartNum = FALSE, file = "codebook_esports.Rmd", checks = list(character = "showAllFactorLevels", factor = "showAllFactorLevels", labelled = "showAllFactorLevels", haven_labelled = "showAllFactorLevels", numeric = NULL, integer = NULL, logical = NULL, Date = NULL), listChecks = FALSE, maxProbVals = Inf, codebook = TRUE, reportTitle = "Codebook for esports")